Huwebes, Enero 12, 2017

Lesson 1

Educational Technology 1
-        
        Is the application of technology in the educative process that takes place in the education institution.
-        Is the application of technology in teaching learning process.

Four Phases of Application of Educational Technology in Teaching and Learning
1.   Setting of Learning objectives.
*Behavioral objectives
* Instructional objectives
Three (3) Domains of Learning               3 H’s
1.   Affective                                           1. Heart
2.   Cognitive                                           2.Head
3.   Psycho-motor                                      3.Hand
2.   Designing specific learning Experiences and methods strategies.
3.   Evaluating the effectiveness of the learning experiences.
4.   Revising teaching learning.

Technology in Education- is the application of technology in the operation of education institution.
                            

Instructional Technology- is refers to aspects of educational technology that are concerned with instructions.
                                          
Technology Integration- is using learning technologies to introduce, supplement and extend skills.
                            

ROLES OF TECHNOLOGY IN LEARNING
                         
1.   Technology as a tool to support knowledge construction.
2.   Technology as information vehicles for exploring knowledge.
3.   Technology as context to support learning by doing.
4.   Technology as social medium to support learning by conversing. 
5.   Technology as intellectual partner to support learning by reflecting.

LEARNING OBJECTIVES OF ED.TECH.1.
1.   To orient the learner of educational technology in society.
2.   To lend familiarization on how educational technology can be utilized as media for teaching-learning process.
3.   To uplift the learner to human learning through the use of learning technology.
4.   To impartskills  in planning, designing, using and evaluating the technology enriched teaching-learning.
5.   To acquaint learners on basic aspects of community education.

6.   To introduce the learner to what is recognized as the third revolution in education the computer.

Lesson 2

AN OVERVIEW OF EDUCATIONAL TECHNOLOGY 2.

                           
Educational Technology 2
-        Concerned with “Integrating Technology into Teaching and Learning”.
                          
For learners:
   To introduce, reinforce, supplement and extend knowledge and skills so that they can become exemplary users of educational technology.
For student teachers and professional teachers:
To update their knowledge of educational Technology. 

Educational Technology 2.
-        Involved a deeper understanding of the computer as well as hands-on of computer skills.
-        Aims to infuse technology in the student-teacherstraining, helping them to adaptand meet rapidand continuing technologicalchanges, particularly in the  global ICT environment.
-        Used information technology to improve not instruction but the school management program and curriculum.
LEARNING OBJECTIVES OF ED. TECH. 2.

1.   To provide education in the use of technology in instruction.
2.   To impart learning experiences in instructional technology-supported instructional planning.
3.   To acquaint students on IT related learning theories with the computer as a tutor.
4.   To Learn to use and evaluate computer-based educational resources.
5.   To engage learners on practical technology integration issues.

6.   To inculcate higher-level thinking and creativity among students while providing them knowledge of IT-related learning theories.

Lesson 3

UNDERSTANDING TECHNOLGY LEARNERS

Twitter- online news and social networking site
You tube- Video sharing website
Facebook- Social networking site
Linked In- Business and employment oriented social networking site.
Instagram- Online mobile photo-sharing, video-sharing, and social networking site.
Pinterest- content sharing site
Flickr- Image hosting and video hosting site.
Share- share a resource is to make joint use it.
Feed- Provide us with frequently updated content
Skype- Provide video chat and voice call services.
Cyberspace- internet  
Internauts- frequent users of internet
Netiquette- good behavior on-line 
Newbies- first users of internet

TECHNOLOGY/ DIGITAL LEARNERS
                     
-        Spend much time talking with friends on their cell phones
-        Send text messages
-        Interact through social media
-        Play video games
-        Surf the world wide web

JEAN PIAGETS TRADITIONAL LEARNING CHART
                                (1896-1980)
                                                                         
First two years – susceptible minds
Six years -  acquiring communication skills
Teenage years – Transition concrete thinking
Adult years – abstract thinking and reasoning

 MULTI - TASKING  
Ø Performing tasks simultaneously
-        Watching video
-        Chatting online
-        Downloading pictures and music  

-        Surfing the web

Lesson 4

BRIDGING THE GENERATION GAP

GENERATION X
-        Birth years ranging from the early to mid-1960's and ending birth years ranging from the late 1970's to early 1980's.
                               

GENERATION Y
-        Also known as Millennial
-        1980's as starting birth years and ending birth years ranging from the mid-1990's to early 2000's.
                             

GENERATION Z
-        Birth years ranging from the mid-1990's to early 2000's
-        Widespread usage of the internet from a young age.
                            

OLDER GENERATION VS. YOUNGER GENERATION
-        Manner of dressing
-        Socializing
-        Friendship
-        Marrying
Difficult to overcome
-        Caste system in Indi
                      
-        Pre-arranged marriages in china
                      
-        Female circumcision in Africa
                     
IN THE FIELD OF EDUCATION
-        Developed countries vs. Third world countries
-        Traditional vs. Modern
-        Public vs. Private
Future shock- is a book written by the futurist Alvin Toffler in 1970. In the book Toffler defines the term “ future shock” as a certain psychological state of individuals and entire societies. His shortest definition for the term is a personal perception of “too much change in too short a period of time”.

TO BRIDGE THE DIGITAL GAP

1.   The need to understand the potentials of ICT.
2.   Technology supported skills need to be taught in school
IF THE SCHOOL FAILS TO RESPOND TO EMERGENT CHANGES AND NEEDS

1.   The new learners may lose appreciation of the educational system.

2.   The incase of drop-out rates every year. 

Lesson 5

PREFERENCES OF THE TECHNOLOGY GENERATION

TEXTS VS. VISUALS
-        The technology or digital generation has greater affinity to visuals compared with text. 
                              

LINEAR VS.HYPERMEDIA
-        The new generation follows a personal random access to hyperlinked digital information.

                              
                                           
INDEPENDENT VS. SOCIAL LEARNER
-        New generation are already acquainted with digital tools that adopt to both personal and participative work.
                        

LEARNING TO DO VS. LEARNING TO PASS THE TEST
-         The digital learners simply which to acquire skills, knowledge and habits.
                             
                    
DELAYED REWARDS VS. INSTANT GRATIFICATION
-        The digital learners experience more gratification through immediate scores from games, enjoyable conversation from webcam calls, excitement from email and inviting comments from their Facebook friends.
                      
ROTE MEMORY VS. FUN LEARNING

-             Digital learners prefer fun learning.