Biyernes, Pebrero 24, 2017

Lesson 6

  Developing Basic Digital Skills

As teachers adjust their teaching effectively match the new digital world of information and communication technology (ICT), they must be clear on what basic knowledge, skills and values (or illiteracies) need to be developed by digital learners.

Solution Fluency
This refers to the capacity and creativity in problem solving.

Information Fluency
This involves 3 subsets of skills namely,
a. An ability to access information, access may involve not only of the internet, but other sources like the CD-ROM software.
b. An ability to retrieve information, received information may include not only texts, but images, sound and video.
c. An ability to reflect on, assess and rewrite for instructive information packages.

 Collaboration fluency
This refers to teamwork with virtual or real partners in the online environment.

 Media Fluency
Media refer to channels of mass communication (radio, television, magazines, advertising, (graphic arts) or digital sources.

 Creativity fluency
Artistic proficiency adds meaning by way of design, art, and storytelling to package a message.

 Digital ethics
The digital citizen is guided by principles of leadership, global responsibility, environmental awareness, global citizenship, and personal accountability.

Higher thinking skills
Entering the new world of information and communication technology opens the way of complex and higher cognitive skills. 


Bloom’s Taxonomy of Thinking Skills

                               Image result for Blooms taxonomy of thinking skills
The Above taxonomy is patterned after new scientific knowledge on the human brain works. The right hemisphere of the brain works sequentially through a series of events like talking, reading, and writing.

By developing higher thinking skills, the school today can inculcate the digital fluencies, while overcoming limitations inherent in digital technology, resulting in superficial and mediocre learning skills of new learners.

The structured problem solving-process known as 4D’s exemplifies the instructional shift in digital learning:
   Define the problem
  Design the solution
 Do the work
Debrief the outcome


Understandably, the teacher will have to move away from center stage of the classroom, and allow students the limelight of the teaching-learning process.

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