Biyernes, Pebrero 24, 2017

Lesson 8

 Thinking Skills through IT-Based Projects


              Resource-based Projects
In these projects, the teacher steps out the traditional role of being an context expert and information provider, and instead lets the students find their own facts and information. Only when necessary for the active learning process does the teacher the step in to supply data or information. The general flow of events in resource-based projects are:

1.      The teacher determines the topic for the examination of the class.
2.      The teacher represents the problem to the class.
3.      The students find information on the problem/questions.
4. Students organized their information in response to the problem/question.

  Image result for traditional learning model vs resource based learning model
A Webquest- is am inquiry-oriented activity in which most or all of thei information used by he learners are drawn from the web.

       I.            Simple Creations
                               Students can also be assigned to create their software materials to supplement the need for the relevant and effective materials
                             In developing software, creativity as an outcome should not be equated with ingenuity of high intelligence. Creating si more constant with planning, making, assembling, designing, or building. Creativity is said to be combine in three kind of skill/abilities.
Image result for simple creation project
               Analyzing- distinguishing similarities and differences/ seeing the project as a problem to be solved
            Synthesizing- Making spontaneous connections among ideas, thus generating interesting or new ideas. 
                     Promoting- selling of new ideas to allow the public to tet ideas themselves   

             The Five Key Task
               Define the task- clarify the goal of the completed project to the stude
                                 Brainstorm- The students themselves will be allowed to generate their own ideas on the project.
                                  Judge the idea- The students themselves make an appraisal for or against any idea.
               Act- The students do their own work with the teacher a facilitator.
                        Adopt flexibility -the students should allow to shift gears and not follow an action path rigidly.


     II.            Guide Hypermedia Projects

The production of self-made multimedia projects can be approached in two different ways:
1.     As an instructive tool, such as in the production by students of power-point presentation of a selected topic.
2.     As a communication tool, such as when students do a multimedia presentation (with text, graphs, photos, audio narration, interviews, video clips, etc. to simulated a television news show.
Image result for Guided hyper media

  III.            Web-based Projects

Students can be made to create and post webpages on a given topic. But creating webpages, even single page webpage, may be too sophisticated and time consuming for the average students.
                                 Image result for web based projects

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